Server settings

Muster needs nothing installed on the server, but mod-playerbots has a few settings in playerbots.conf that decide what a player is allowed to do. If you run the server, check these. If you don’t, ask your admin.

Recent mod-playerbots versions name every key Playerbots.*. Older ones used AiPlayerbot.* for the same keys. Use whichever prefix your playerbots.conf.dist uses.

Setting Needed for Value
Playerbots.AddClassCommand the class icons and every template 1 lets every player use addclass. With 0, only GM accounts can.
Playerbots.MaxAddedBots big templates at least the number of bots you raise: 9 for a 10-man, 24 for a 25-man, 39 for a 40-man
Playerbots.AddClassAccountPoolSize big templates how many characters per class the server keeps ready for addclass. If a 40-man stops with no available characters, raise this.
Playerbots.AllowAccountBots adding your own characters by name 1
Playerbots.AllowGuildBots adding guildmates’ characters by name 1

The specs Muster picks for raised bots (prot pve, holy pve, frost pve and so on) are mod-playerbots’ default premade specs, Playerbots.PremadeSpecName.<class>.<n>. If your server renamed them, a bot answers Spec … not found and keeps the spec it rolled.

After changing a setting

playerbots.conf is read when the worldserver starts, so restart it after editing.


Built by MrGuato. MIT licensed. Not affiliated with Blizzard Entertainment, AzerothCore or mod-playerbots.

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